- Kills
- 1,748
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 337.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,748
- Losses
- 29
- Danger Ratio
- 76%
- Final Blows
- 462
- Points
- 1,748
ISK
- Destroyed
- 337.84B
- Lost
- 5.16B
- Balance
- +332.67B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 24%
- Activity
- Inactive
Damage Dealt1.37B
Damage Ratio · 100%
Damage Taken287.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If your personal security status is:
•-2.0 and above: you can enter 1.0-sec
•-2.5 and above: you can enter 0.9-sec
•-3.0 and above: you can enter 0.8-sec
•-3.5 and above: you can enter 0.7-sec
•-4.0 and above: you can enter 0.6-sec
•-4.5 and above: you can can enter 0.5-sec
•-5.0 and lower: you are considered an outlaw and other players can attack you in high-sec without CONCORD intervention
======
system Concord
security ... response
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
Pre-spawning CONCORD reduces the response time 0.5 to 9 seconds; to 9 seconds in 0.6; and to 2 seconds in 1.0 (more testing of the in-between levels is needed).
Moving pre-spawned CONCORD adds 6±1 seconds. (aka "pulling concord")
•-2.0 and above: you can enter 1.0-sec
•-2.5 and above: you can enter 0.9-sec
•-3.0 and above: you can enter 0.8-sec
•-3.5 and above: you can enter 0.7-sec
•-4.0 and above: you can enter 0.6-sec
•-4.5 and above: you can can enter 0.5-sec
•-5.0 and lower: you are considered an outlaw and other players can attack you in high-sec without CONCORD intervention
======
system Concord
security ... response
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
Pre-spawning CONCORD reduces the response time 0.5 to 9 seconds; to 9 seconds in 0.6; and to 2 seconds in 1.0 (more testing of the in-between levels is needed).
Moving pre-spawned CONCORD adds 6±1 seconds. (aka "pulling concord")