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MajorFreak3.20
Pilot

MajorFreak

AmarrAmarr
Killboard
Kills
1,748
+0 in the last 90 days
Losses
29
+0 in the last 90 days
98%
Efficiency
ISK Efficiency 98%
ISK destroyed
337.84B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,748
Losses
29
Danger Ratio
76%
Final Blows
462
Points
1,748

ISK

Destroyed
337.84B
Lost
5.16B
Balance
+332.67B
ISK Efficiency
98%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
7
NPC Loss Ratio
24%
Activity
Inactive
Damage Dealt1.37B
Damage Ratio · 100%
Damage Taken287.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

If your personal security status is:

•-2.0 and above: you can enter 1.0-sec
•-2.5 and above: you can enter 0.9-sec
•-3.0 and above: you can enter 0.8-sec
•-3.5 and above: you can enter 0.7-sec
•-4.0 and above: you can enter 0.6-sec
•-4.5 and above: you can can enter 0.5-sec
•-5.0 and lower: you are considered an outlaw and other players can attack you in high-sec without CONCORD intervention
======
system Concord
security ... response
1.0 — 6±1 seconds.
0.9 — 6±1 seconds.
0.8 — 7±1 seconds.
0.7 — 10±1 seconds.
0.6 — 14±1 seconds.
0.5 — 19±1 seconds.
Pre-spawning CONCORD reduces the response time 0.5 to 9 seconds; to 9 seconds in 0.6; and to 2 seconds in 1.0 (more testing of the in-between levels is needed).
Moving pre-spawned CONCORD adds 6±1 seconds. (aka "pulling concord")