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Guide · Combat intel

Battle Report — complete guide

Rebuild an EVE Online fight from the systems where it happened and the alliances that fought it: sides detected from the killmails, ISK and ships lost per team, damage per pilot and hull, the fleet each side brought. This guide covers every step and every tab.

Last updated:

Account
Not needed, to build or to share
Data
Our killmail archive, eve-kill for older fights
Window
Up to one month per system
Teams
Two, three or as many as the fight had
A saved battle report for 8F-TK3: three battle locations and three team cards with ISK lost, efficiency and the pilot list
A real fight in 8F-TK3: the systems, then one card per side.

What is Battle Report?

The Battle Report on Capsuleers (Capsuleers.App) rebuilds an EVE Online fight from the systems where it happened and the alliances that fought it. You give it the systems and a time window per system, and either the alliances and corporations on each side or the go-ahead to detect them; it reads every killmail in the window and splits kills, losses, damage and ships between the sides.

It differs from the Fleet Report in where it starts: the fleet report starts from a list of pilots and tells one fleet's story, the battle report starts from the place and the entities and tells the whole fight, third parties included. Each system can cover up to one month, and the number of teams is yours to choose: two for a classic fight, more when the field was crowded. Every saved report gets its own permanent link, public and readable without an account, and building one needs no login either.

Alliance leadership

Post-mortem of a sov fight or a war: who traded better, which doctrine bled the most ISK.

Fleet commanders

See what the other side brought and when the fight turned, minute by minute.

Content creators

A clean, shareable report for a video, an article or the alliance Discord.

Getting started

  1. Add the systemsSearch them by name; each one gets its own time window in EVE time.
  2. Set the sidesAuto-detect them from the killmails, or build the teams by hand.
  3. PreviewCheck the numbers before saving anything.
  4. Save & shareOne permanent link, readable by anyone.

Features

Each card: what it does, how to use it, what it needs.
01

How do I import a fight from warbeacon, br.evetools or zKillboard?

To import a fight, paste the address of a warbeacon.net or br.evetools.org report into the Battle Report on Capsuleers (Capsuleers.App) and the form fills itself with that report's systems, time windows and team split. A «related» link from zKillboard or br.evetools.org works too: the system and the hour come from the link and the sides are detected straight away. Killmails are never copied from the other site: Capsuleers reads them again with its own compute, so the figures follow this tool's rules, not the source's. Nothing is saved at this stage, and no account is needed.

How to use it

  1. Open the tool and paste the URL in the «Import from another battle report» field.
  2. Press «Import».
  3. Check the systems and teams that appeared, then press «Preview».
No account needed

Tip Importing replaces systems and teams already in the form; the tool asks before doing it.

A zKillboard related link pasted in the import field fills the system 8F-TK3 and two detected teams
AnimatedA zKillboard related link becomes a system, a window and two sides.
02

Which systems and time window should I use?

Use every system where the fight happened, each with its own From / To in EVE time: at least one system is required, because it is what bounds the killmails the report reads. Fights move — a timer in one system, the follow-up two jumps away an hour later — so one window per system keeps unrelated kills out instead of mixing them in. Each window can span up to one month (31 days), and a freshly added system starts with a one-hour window. Quick presets set Last 1h, 3h, 6h, 12h or 24h in one click. The tool shows the current EVE time and warns when a window ends in the future, since those kills do not exist yet.

How to use it

  1. Type at least two letters in «Search system...» and pick the system from the list (region and security are shown next to it).
  2. Set «From (EVE time)» and «To (EVE time)», or use a quick preset: Last 1h, 3h, 6h, 12h or 24h.
  3. Add more systems the same way; the × removes one.
No account needed

Tip The current EVE time is shown above the list. A window that ends in the future gets a warning: those kills do not exist yet. The limit is one month per system.

Typing 8F-TK3 in the system search, picking it and applying the Last 3h preset
AnimatedSearch, pick, then a preset for the window.
03

How does the Battle Report detect the sides?

The Battle Report detects the sides from the killmails themselves: it reads every killmail in your windows, looks at who shoots alongside whom and who shoots at whom, then proposes the teams. Each entity is placed on the side it fought with most often in that window. Entities it cannot place with confidence go into a «Third-Party» team, with a notice that says so, or are listed as detected but unassigned; you can rename the team or move them. Auto-detect is a proposal, not a verdict: you can rename teams, change colours and move any alliance or corporation before previewing. It works without an account and takes a few seconds on a large fight.

How to use it

  1. Add at least one system with its window.
  2. Press «Auto-detect teams» and wait a few seconds.
  3. Read the proposed teams and adjust them: rename, change colour, move an entity to another team.
No account needed

Tip If the result shows «Entities detected, not assigned», each one has buttons to assign it to a team, create a new team from it, or dismiss it.

Auto-detect fills two teams, Wings Freedom and Weapons Of Mass Production, with their alliances and corporations
AnimatedOne click, and the two sides of the fight appear with their entities.
04

How do I build the teams by hand?

To build teams by hand, press «Add team» in the Battle Report and fill in a name, a colour and a list of alliances and corporations. Use two teams for a classic fight, three or more when the field was crowded; colours come from a palette of eight. Pilots who belong to none of the teams are kept apart in a separate group, so nothing is silently counted on the wrong side. A team needs at least one entity before the report can be previewed. You can also start from auto-detect and fix only what is wrong, which is faster on a large fight. No login is needed.

How to use it

  1. Press «Add team» and give it a name.
  2. Choose Alliance or Corporation, type at least two letters of the name and pick it from the list.
  3. Drag an entity onto another team to move it, or use its menu.
No account needed
Adding a team and searching Goonswarm in its alliance search field
AnimatedA new team, and an alliance found by name.
05

How do I preview, save and share a battle report?

To share a battle report, press «Preview» to compute it without saving anything, then «Save & share» to store it and copy its permanent link. Preview lets you fix the windows or the teams first, and a large fight takes a few seconds to compute. A saved report is public: anyone with the link can read it without an account, and the link always shows the same configuration. Both buttons stay disabled until the form is valid, and hovering them says what is missing: a system, a valid window, or a team with at least one entity. Building and sharing need no login.

How to use it

  1. Press «Preview» and wait: a large fight takes a few seconds.
  2. If the numbers look right, press «Save & share».
  3. Copy the link from the «Share report» bar.
No account needed

Tip If both buttons are grey, hover them: the tooltip says what is missing — a system, a valid window, or a team with at least one entity.

Pressing Preview: the report appears under the form with the tabs Involved, Summary, Timeline, Damage, Composition
AnimatedThe preview computes the report below the form, nothing is saved yet.
06

Who fought on each side, pilot by pilot?

The Involved tab of the Battle Report shows who fought on each side. It lists the battle locations with their windows, then one card per team: ISK lost, efficiency, ships lost, damage inflicted and damage to structures. Below, every pilot appears with the ship they lost or flew, the loss value, damage and kills, corporation and alliance. Losses are highlighted in red, and the ship icon opens the killmail. Pilots who match none of the teams are grouped apart. Long lists load 40 more at a time, so even a big fight stays readable, and you can step through one alliance of a team at a time.

How to use it

  1. Use the arrows next to «All entities» to look at one alliance of the team at a time.
  2. Open «Team members» to see every alliance and corporation in the team, with pilot counts.
  3. The chevron on a pilot shows the other ships they lost; the ship icon opens the killmail.
  4. «Show 40 more» extends the list on big fights.
Cycling the first team card through its alliances, then expanding a pilot row
AnimatedOne alliance at a time, and the extra ships of a pilot.
07

What did each side lose and who did the damage?

The Summary tab of the Battle Report answers what each side lost and who did the damage. For every team it lists three things: the hulls it lost most, its top damage dealers and the systems where it was most active, with ISK destroyed, ISK lost and killmail count per system. It is the quickest way to compare two sides at a glance, for example to see which doctrine bled the most ISK or which system carried the fight. Pilot names open their profile on Capsuleers. All the figures come from the killmails inside your chosen systems and windows, so anything outside them is not counted.

How to use it

  1. Open the «Summary» tab.
  2. Read the three lists in each team card; pilot names open their profile.
The Summary tab: top lost hulls, top damage dealers and most active systems for each team
AnimatedLost hulls, damage dealers and systems, side by side.
08

When did the fight turn, minute by minute?

The Timeline tab of the Battle Report shows when the fight turned, as a curve of killmails per minute across the whole window. It shows when the fight started, where the peaks were and when it died down: a spike is a moment of heavy losses, often the turning point. Hover the curve to read the exact minute and the killmail count. On fights longer than an hour a slider under the chart lets you zoom into a stretch of time, so you can inspect the busiest minutes without losing the rest. Times are in EVE time, which matches the windows you set.

How to use it

  1. Open the «Timeline» tab.
  2. Hover the curve to read the exact minute and the count.
  3. Drag the ends of the slider to zoom into the busiest minutes.
The Timeline tab: killmails per minute over the fight window
AnimatedKillmails per minute: the peaks are the moments the fight turned.
09

Who dealt the most damage, by pilot, hull, corporation and alliance?

The Damage tab of the Battle Report ranks who dealt the most damage and lets you group it by pilot, ship, corporation or alliance. Totals sit at the top — damage dealt, pilots, hulls flown, reships — then the ranking. By pilot, each bar is split by the hulls flown in order and a lost hull is marked; open a row to see the hull timeline, which hull did what and when. A team selector on the right restricts the ranking to one side. The numbers are read from the attackers recorded on the killmails, so damage that never ended up on a killmail is not included.

How to use it

  1. Open the «Damage» tab.
  2. Open a pilot row with its chevron to read which hull did what, and when.
  3. Switch «Group by»: By pilot, By ship, By corporation, By alliance.
  4. Pick a team on the right to see only its damage.
The Damage tab: a pilot row opened on its hull timeline, then the ranking grouped by ship
AnimatedA pilot's hulls in order, then the same damage grouped by ship.
10

What ships did each side bring?

The Composition tab of the Battle Report shows what ships each side brought: every distinct hull seen on that side, with its count, most used first. It is the fleet composition of the whole fight, read from the killmails, which makes it the fastest way to understand a doctrine: how many logistics, how many dreadnoughts, which hulls appeared on one side only. Only hulls that appear on a killmail inside your systems and windows are counted, so ships that never fought or never died and never shot are invisible.

How to use it

  1. Open the «Composition» tab.
  2. Each team card lists its distinct hulls, most used first.
The Composition tab: the hulls of each team with their counts
AnimatedThe doctrine of each side, hull by hull.
11

How do I refresh a saved report or make a new one from it?

To update a saved battle report, press «Refresh data»; to change it, press «New report from this». A saved report is fixed: its systems, windows and teams never change on the same link. «Refresh data» re-reads the killmails on that link, at most once every five minutes per report, which is useful when kills were still arriving or were posted late. «New report from this» opens the form pre-filled with the same configuration: change what you need and save a new link, leaving the original untouched. Both actions work without logging in.

How to use it

  1. Open a saved report.
  2. Press «Refresh data» to update its numbers, or «New report from this» to start from its configuration.
  3. In the form, edit systems or teams and press «Save & share» for a new link.
The form opened from a saved report, pre-filled with its three systems and three teams
«New report from this»: the same configuration, ready to change.
12

How do I open a battle report from a killmail?

To open a battle report from a killmail, press «Related kills» (or «Open battle report») on the killmail page on Capsuleers (Capsuleers.App). The tool opens the Battle Report on that system with a window of one hour either side of the kill, detects the sides and computes the report on its own, so you rarely need an empty form. Fight On, the Sov Timers, the killboard's camp radar and the battles of character, corporation and alliance pages open it the same way. You can then adjust the window or the teams and save it. Reading and opening need no account.

How to use it

  1. Open a killmail on the killboard.
  2. Press «Related kills» at the top right, or «Open battle report» under the victim.
  3. The report computes itself; adjust the window or the teams if you want and save it.
No account needed
A killmail page in 8F-TK3 with the Related kills button in its header
From a killmail, one click to the whole fight.

Frequently asked questions

How is a battle report different from a fleet report?

The fleet report tells the story of one fleet from a list of pilots, while the battle report tells the whole fight. The battle report starts from systems and entities and tells the whole fight, every side and third parties included. Use the first for your fleet's after-action, the second for a sov fight or an alliance war.

Do I need to log in to make a battle report?

No, you do not need to log in. Building, previewing, saving and reading battle reports on Capsuleers all work without an account.

Can I edit a saved battle report?

No, a saved report's configuration is fixed, so a link always shows the same fight. «Refresh data» updates the numbers on the same link, at most once every five minutes; «New report from this» opens the form with the same setup so you can change it and save a new link.

How far back can I go?

Each system can have a window of up to one month (31 days). Recent fights are read from our killmail archive, which keeps 90 days; for older windows the report reads from eve-kill and says so above the tabs, because ISK values are then recomputed on today's prices.

Why don't my numbers match zKillboard or another battle report?

The numbers differ because ISK values here are frozen at the time of the kill rather than recomputed, the split between sides depends on how the teams are built, and kills outside the systems or windows you chose are left out. Check that every system of the fight is in the list.

Can I import a warbeacon or br.evetools report?

Yes, you can import a warbeacon or br.evetools report: paste its URL in «Import from another battle report». Systems, windows and teams come from there; the killmails are read again by our compute. zKillboard and br.evetools «related» links work too.

What does auto-detect do with alliances that switched sides?

Auto-detect places every entity on the side it fought with most often in that window. Entities it cannot place with confidence end up in «Third-Party» or among the unassigned, where you decide.